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Green Army Men’s treatment of water is a good indication of what the whole thing is like: an answer to “wouldn’t it be cool if…” without any worries about making sense outside the context of plastic dudes fighting pretend battles.
The Pool Party map’s central feature is littered with inflatable toys, and diving past them into the deep end, you might land on a toy submarine making loops, or drift slowly to the bottom under moon gravity. You can’t drown (you’re made of plastic) or actually swim, and there’s no change to ballistics when you’re underwater. The way out of the pool, as well as a hot tub in the Backyard map, is via bubbling jets that propel the toy men up and into the air.
Back on the surface, players circle the pool with helicopters, which have simpler flight models and are useful as mobile spawn points given the lack of fall damage. Others snipe from atop umbrellas, or charge around with flamethrowers. (Those work underwater too, by the way.)
In the Beach Party map highlighted in the trailer at the top of this article, the water is shallow and so doesn’t factor as much as it does in Pool Party and Backyard. It also changes up the mode. Where Pool Party and Backyard are played in Territory mode, where one attacking team attempts to capture points from a defending team, Beach Party is played in Supremacy mode.
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